By Euronews
From integrating a real company and its employees into a virtual city to feeling the impact of a gunshot while playing a video game, the race to make the parallel world of the metaverse a reality was at the heart of the 2022 Consumer Electronics Show (CES).
The tech show threw open its doors in early January in Las Vegas despite surging Covid-19 cases in the U.S.
CES, one of the world’s largest trade fairs, pushed ahead with an in-person edition after being online-only last year due to the pandemic.
Despite a thinner crowd, the show floor was still hosting businesses offering everything from quirky gadgets to technology aimed at humanity’s deepest concerns.
One of the top items on the menu for the 2022 edition was transportation, which is increasingly electric and autonomous. There were also new categories, including food tech, space tech, and NFTs.
Space-related technologies made a strong entrance after a year that saw peaking interest in space tourism and the development of satellite internet. And then, of course, the metaverse was on everyone’s mind.
Tech to Unlock the Metaverse
“There’s a lot of buzz about the metaverse today. And it is, in fact, a new trend in the industry, and one that I think is going to evolve over the next roughly 20 years,” said Steve Koenig, Vice President for Research at the Consumer Technology Association (CTA). “We’re starting to talk about metaverse now the same way we started to talk about the internet in the early 1990s. And so if you remember back to that time, when we were all using 56k modems and dial-up internet service, it was impossible to imagine the things we’d be doing online today and I think the same is true with Metaverse.”
Tech companies such as Hyundai, Shiftall, Owo, and Touchcast all unveiled tech at CES 2022 that will unlock the metaverse.
Haptic Gaming
Owo, for example, has developed a haptic gaming vest that allows its user to feel everything that happens to them in the metaverse or a video game. One of their employees demoing the gear at CES explained that when hit by a dagger in the game, “you can feel the movement.”
The company’s CEO, Jose Fuentes, said that up until now haptic feedback – the use of touch to communicate with users – was restricted to just vibrations.
“But in vibration, you always only feel one sensation,” he said.
“With our technology, you don’t have limits. You can feel all types of sensations. What is the metaverse if you can’t feel it? It’s only an avatar,” he added.
Another bodysuit, developed by Shiftall, a subsidiary company to Panasonic, used a sensor placed on the nape of the neck so that users can feel cold or hot depending on where they are in the metaverse. The suit was completed with goggles and a microphone that can mute your voice to those around you.
Talking about the development of technologies towards the metaverse, Robin Murdoch, a new technologies analyst at Accenture, said that “it’ll [the tech] reshape entertainment potentially, it’ll reshape lots of different industries.”
“But we’re just at the start, and lots of companies were talking about their goals and ambitions for the metaverse, but less on actually the technology behind the metaverse yet,” he added.
Advances in “Metamobility”
Some of the most futuristic concepts were unveiled by Hyundai and Touchcast.
In a show worthy of Las Vegas’ best theaters, the South Korean automaker’s chairman Euisun Chung made his entrance accompanied by Spot, the dog bot created by Boston Dynamics, to talk about “metamobility,” the fusion of metaverse and mobility.
“From a technology perspective, combining our robotics with the metaverse will have a huge impact. Our mobility solutions will be expanded into what we call metamobility,” he said.
The company presented “PnD Modules,” single-wheeled weight-bearer devices able to carry people with disabilities, or even office furniture.
“They’re like little automated motorized caster wheels that you could put on anything,” said Tim Stevens, editor-in-chief of CNET Roadshow. “The idea is that you could put them on a small personal mobility device to take you to the bus or to the airport or something like that. They even showed them on tables, in offices, for example. Instead of you moving from one room to the next, maybe the room just kind of rearranges itself around you to become whatever you need.”
Metaverse and Metamobility on Mars
An example of metamobility would be the ability to repair a machine in a factory in a different country, thanks to a remotely controlled robot.
And perhaps a more exciting application would be to visit Mars in real-time from Earth. Thanks to robots like Spot that would be physically present on the red planet, a digital version of Mars would be viewable in the metaverse.
And to make it more realistic, Hyundai also plans to make the visitors react to the wind and the temperature of surfaces.
“They’re looking far down to the future of being able to use these robots to take us on virtual tours. They showed a robot walking around on Mars, for example, and letting us use the Metaverse to do a virtual reality live tour of Mars from our home on Earth,” said Stevens. “Really interesting, exciting concepts. But really, the focus was more on getting people around a lot of micro-mobility solutions, getting you from A to B, even if A to B aren’t that far apart.”
Hyundai Motor shared its vision for pioneering the use of robotics in both the real world and metaverse at CES 2022 Hyundai Motor Company.
Touchcast, a company that offers to accompany businesses to transition into the virtual world, developed a metaverse city for businesses where you can do “anything that you do in a physical city.”
“What does that mean?” asked Edo Segal, Touchcast’s CEO. “It means that companies can now securely start their migration into the metaverse. Imagine any activity that happens in a physical structure, whether it’s a retail store or learning experience, a job interview, a board meeting, a CEO giving a town hall, all of that can now happen in an amazing structure that you construct inside of your campus in M City.”